A Wicked Feeling
Experimental Machinima Video 2015 A Wicked Feeling is an experimental machinima filmed in real-time within the survival horror game Outlast (Red Barrels Studio, 2013).By incorporating glitch and archival footage into the game footage, the film attempts to defamiliarize our interaction…
Experimental Machinima Video
2015
A Wicked Feeling is an experimental machinima filmed in real-time within the survival horror game Outlast (Red Barrels Studio, 2013).By incorporating glitch and archival footage into the game footage, the film attempts to defamiliarize our interaction with first-person gameplay by confusing elements of control within and movement throughout the 3D gamespace. Within these kaleidoscopic and fractured gamespaces, affective sensations are generated through a flow of images—the point-of-view perspective filmed within the game engine and images layered over gameplay—which result in an uncanniness; a synesthetic encounter, a shock that exceeds preconceived thought of interactive gaming within the survival horror genre. In A Wicked Feeling, this affective experience emerges from a space between recognition and sensation, cognition and visceral experience, perplexity and control.
Exhibited at:
CHAT Festival: Circuits, University of North Carolina at Chapel Hill, Chapel Hill, NC, March 2016.
Visual Art Exchange, Our Own Terms, Raleigh, NC, September-October 2016.