Integrated Training System – Len

00:00 System Overview Welcome to MAK’s Integrated Training System demonstration. This demo illustrates how MAK full suite of products are used to create a variety of training systems built by and with our customers. 00:08 This simulation environment consists of…

Integrated Training System - Len

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00:00 System Overview
Welcome to MAK’s Integrated Training System demonstration. This demo illustrates how MAK full suite of products are used to create a variety of training systems built by and with our customers.

00:08 This simulation environment consists of 6 Stations:
– An Instructor Operator Station – based on MAK’s VR-Forces CGF and scenario management GUI, and WebLVC exercise control applications running in a browser;
– Four Trainee Stations – running MAK’s VR-Engage multi-role virtual simulator;

00:50 And an After Action Review station – based on MAK’s Data Logger, VR-Vantage Stealth Viewer, and fifth copy of VR-Engage configured as a Sensor Operator to track all the action from a vantage point high above the terrain.

01:09 All of these components are networked together via HLA, using MAK’s VR-Link interoperability toolkit, and the MAK RTI.

01:25 All of them operate in a correlated, procedurally-generated whole-earth terrain – leveraging the powerful MAK Earth technology that’s embedded into all of the MAK applications, streaming GIS source data and content from MAK’s VR-TheWorld Server.

01:45 VR-Forces and VR-Engage together provide a single, unified simulation environment – allowing users to author, edit, and manage scenarios that include both CGF entities and player-controlled entities, all from a single interface. As this demo progresses, you’ll see entities in the scenario being seamlessly handed off between VR-Forces and VR-Engage.

02:04 Setup the Scenario in the Kilo2 MOUT site in Camp Pendleton, CA
The scenario was authored using the VR-Forces GUI, and executed across multiple simulation back-end processes for maximum performance and scalability. The VR-Engage stations automatically discover and join the session.

02:25 Setup the Training Stations
We use the IOS to remotely assign roles to the VR-Engage stations.

03:10 Last Minute Modifications
Even though we’ve already loaded a scenario and assigned roles, we can still use the VR-Forces GUI to make last-minute modifications to the scenario.

04:06 Begin Exercise
We start the MAK Data Logger to record the network traffic and video cameras for AAR.

04:17 Dismounted Soldiers
VR-Engage has all the capabilities you’d expect in a first-person shooter.

06:11 Light Armored Vehicle
Two soldiers control a single a Light Armored Vehicle; one as driver the other ad gunner.

06:42 Time of Day
Our instructor can change the time of day either directly from the VR-Forces GUI, or from a separate web-browser based application, and the new time is reflected in both the CGF and all of the player stations.

08:00 Controllable Objects
In VR-Engage players can operate controllable objects in the environment, here a security guard operates a gatehouse and the VR-Forces entities respond to the changes of the gates.

09:07 Sensor Operator
Our VR-Engage Sensor Operator station controls the gimbal sensor on our UAV, and a second station controls a rooftop security camera.

10:21 Dynamically add a Crowd
The instructor useds VR-Forces to make the surveillance task a bit more difficult by adding a pedestrian area full of DI-Guy characters.

11:44 Javelin/Convoy
A convoy of hostile trucks – which are a mix of CGF-controlled and player-controlled entities – is interdicted by a friendly soldier that deploys a man-portable guided missile.

14:08 Paratrooper
Here a VR-Engage player will jump out of a helicopter and a VR-Forces CGF entity will follow him to the ground.

14:51 Flight Sim – Air to Ground
One soldier switches to the role of a JTAC overlooking a ground target. Our JTAC uses VR-Engage’s laser targeting device to designate the target, communicates the laser code 1234 to the pilot, and tells him that he’s cleared hot. Finally, the pilot drops his bombs, which destroy a building on the ground – demonstrating unified dynamic terrain capabilities across the VR-Engage player stations and VR-Forces CGF.

16:13 End Exercise and Export Recordings for Analysis (AAR)
At this point the training exercise is finished and we transition into After Action Review. All the players stand down and the Operator stops the VR-Forces Scenario then replays the MAK Data Logger recording of the exercise. We can add annotations and bookmarks as we watch the scenario replay through various points of view.

If further analysis is needed, users can Export the Logger file to a SQL database to be used in data mining tools. The Logger has also recorded streaming video of the participants via webcam that looks at the players’ reactions.

17:41 End Demo
All of these components are connected on a network with your choice of HLA or DIS simulation protocols. All operating in a correlated, One World, synthetic terrain environment.

All of MAK products are built on open standards, with open APIs, Including the latest game engine techniques, whole earth terrain, and graphics rendering techniques.

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